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Viewing / Editing File: Pool.js
import * as internal from "./internal/pool.js"; /** * @since 2.0.0 * @category symbols */ export const PoolTypeId = internal.PoolTypeId; /** * Returns `true` if the specified value is a `Pool`, `false` otherwise. * * @since 2.0.0 * @category refinements */ export const isPool = internal.isPool; /** * Makes a new pool of the specified fixed size. The pool is returned in a * `Scope`, which governs the lifetime of the pool. When the pool is shutdown * because the `Scope` is closed, the individual items allocated by the pool * will be released in some unspecified order. * * By setting the `concurrency` parameter, you can control the level of concurrent * access per pool item. By default, the number of permits is set to `1`. * * `targetUtilization` determines when to create new pool items. It is a value * between 0 and 1, where 1 means only create new pool items when all the existing * items are fully utilized. * * A `targetUtilization` of 0.5 will create new pool items when the existing items are * 50% utilized. * * @since 2.0.0 * @category constructors */ export const make = internal.make; /** * Makes a new pool with the specified minimum and maximum sizes and time to * live before a pool whose excess items are not being used will be shrunk * down to the minimum size. The pool is returned in a `Scope`, which governs * the lifetime of the pool. When the pool is shutdown because the `Scope` is * used, the individual items allocated by the pool will be released in some * unspecified order. * * By setting the `concurrency` parameter, you can control the level of concurrent * access per pool item. By default, the number of permits is set to `1`. * * `targetUtilization` determines when to create new pool items. It is a value * between 0 and 1, where 1 means only create new pool items when all the existing * items are fully utilized. * * A `targetUtilization` of 0.5 will create new pool items when the existing items are * 50% utilized. * * The `timeToLiveStrategy` determines how items are invalidated. If set to * "creation", then items are invalidated based on their creation time. If set * to "usage", then items are invalidated based on pool usage. * * By default, the `timeToLiveStrategy` is set to "usage". * * ```ts skip-type-checking * import { createConnection } from "mysql2"; * import { Duration, Effect, Pool } from "effect" * * const acquireDBConnection = Effect.acquireRelease( * Effect.sync(() => createConnection('mysql://...')), * (connection) => Effect.sync(() => connection.end(() => {})), * ) * * const connectionPool = Effect.flatMap( * Pool.makeWithTTL({ * acquire: acquireDBConnection, * min: 10, * max: 20, * timeToLive: Duration.seconds(60) * }), * (pool) => pool.get * ) * ``` * * @since 2.0.0 * @category constructors */ export const makeWithTTL = internal.makeWithTTL; /** * Retrieves an item from the pool in a scoped effect. Note that if * acquisition fails, then the returned effect will fail for that same reason. * Retrying a failed acquisition attempt will repeat the acquisition attempt. * * @since 2.0.0 * @category getters */ export const get = internal.get; /** * Invalidates the specified item. This will cause the pool to eventually * reallocate the item, although this reallocation may occur lazily rather * than eagerly. * * @since 2.0.0 * @category combinators */ export const invalidate = internal.invalidate; //# sourceMappingURL=Pool.js.map
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