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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.makeWithTTL = exports.make = exports.isPool = exports.invalidate = exports.get = exports.PoolTypeId = void 0; var internal = _interopRequireWildcard(require("./internal/pool.js")); function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function (e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, default: e }; if (null === e || "object" != typeof e && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (const t in e) "default" !== t && {}.hasOwnProperty.call(e, t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, t)) && (i.get || i.set) ? o(f, t, i) : f[t] = e[t]); return f; })(e, t); } /** * @since 2.0.0 * @category symbols */ const PoolTypeId = exports.PoolTypeId = internal.PoolTypeId; /** * Returns `true` if the specified value is a `Pool`, `false` otherwise. * * @since 2.0.0 * @category refinements */ const isPool = exports.isPool = internal.isPool; /** * Makes a new pool of the specified fixed size. The pool is returned in a * `Scope`, which governs the lifetime of the pool. When the pool is shutdown * because the `Scope` is closed, the individual items allocated by the pool * will be released in some unspecified order. * * By setting the `concurrency` parameter, you can control the level of concurrent * access per pool item. By default, the number of permits is set to `1`. * * `targetUtilization` determines when to create new pool items. It is a value * between 0 and 1, where 1 means only create new pool items when all the existing * items are fully utilized. * * A `targetUtilization` of 0.5 will create new pool items when the existing items are * 50% utilized. * * @since 2.0.0 * @category constructors */ const make = exports.make = internal.make; /** * Makes a new pool with the specified minimum and maximum sizes and time to * live before a pool whose excess items are not being used will be shrunk * down to the minimum size. The pool is returned in a `Scope`, which governs * the lifetime of the pool. When the pool is shutdown because the `Scope` is * used, the individual items allocated by the pool will be released in some * unspecified order. * * By setting the `concurrency` parameter, you can control the level of concurrent * access per pool item. By default, the number of permits is set to `1`. * * `targetUtilization` determines when to create new pool items. It is a value * between 0 and 1, where 1 means only create new pool items when all the existing * items are fully utilized. * * A `targetUtilization` of 0.5 will create new pool items when the existing items are * 50% utilized. * * The `timeToLiveStrategy` determines how items are invalidated. If set to * "creation", then items are invalidated based on their creation time. If set * to "usage", then items are invalidated based on pool usage. * * By default, the `timeToLiveStrategy` is set to "usage". * * ```ts skip-type-checking * import { createConnection } from "mysql2"; * import { Duration, Effect, Pool } from "effect" * * const acquireDBConnection = Effect.acquireRelease( * Effect.sync(() => createConnection('mysql://...')), * (connection) => Effect.sync(() => connection.end(() => {})), * ) * * const connectionPool = Effect.flatMap( * Pool.makeWithTTL({ * acquire: acquireDBConnection, * min: 10, * max: 20, * timeToLive: Duration.seconds(60) * }), * (pool) => pool.get * ) * ``` * * @since 2.0.0 * @category constructors */ const makeWithTTL = exports.makeWithTTL = internal.makeWithTTL; /** * Retrieves an item from the pool in a scoped effect. Note that if * acquisition fails, then the returned effect will fail for that same reason. * Retrying a failed acquisition attempt will repeat the acquisition attempt. * * @since 2.0.0 * @category getters */ const get = exports.get = internal.get; /** * Invalidates the specified item. This will cause the pool to eventually * reallocate the item, although this reallocation may occur lazily rather * than eagerly. * * @since 2.0.0 * @category combinators */ const invalidate = exports.invalidate = internal.invalidate; //# sourceMappingURL=Pool.js.map
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